
may works on the the rot arrow and rot bomb too, don't care~. known affecting skills are Rot Hammer, Air Slam, and Shield Dash. allows you to use some skills without the need to learn the skill or obtain the corresponding item first. access map or store after the script is activated. the game's setting should have it all cover now. may hinder your battle experience a bit, as the script would make the turning less responsive. multiplier can only be changed by editing the script, line 3. for example, each target you destroyed in shooting trials would be multiped by 50. threshold is in seconds, can be changed by editing the value. timer in trials will stop counting when it reaches the specified threshold. as the game's "sufficient karma for upgrade check" is performed when you access the map menu and/or access the upgrade menu, the script should be activated before you access either of these 2 menus for it to work properly. karma still decreases when you upgrade until it reaches zero. the rots' actions won't be hindered during battle, you can call on them anytime you want. may stop working occasionally in the trials, seems no problem in all other scenarios for me. allows you to use focus again even when it's still re-charging. allows you to re-fill the focus bar by pressing the focus button/key again during focus. amount of arrow/bomb still drop when you shoot/throw until they reach 1. activated shooting/throwing related script first. the water dragon thingy lifespan would stay at its max always. if you don't care missing the shield-breaking animation, just use v1 instead. shield can still be broken but you can activate it again immediately. health still decrease when hurt but you won't die.

changed script name ignore spirit to ignore karma added undead, max shield, max rot cloud tear, and ignore courage.


updated walk key, added sleep() to reduce CPU usage. arrows, fix a bug that could crash the game because of a wrong conditional jmp. updated the filter for the directional input and mouse input, walk key and mouse move multiplier should work on the latest patch now. arrow/bomb, the "random" crash caused by this script should be fixed now. updated the filter for the directional input and mouse input, walk key and mouse move multiplier should work on patch 1.11 now. updated the table for the latest EPIC version as of 2022.10.03 (should be patch 2.03). added the description for analogue movement simulation, which is in the table for a while now, I just forgot to mention it.

only the "id" check for the walk key script is updated actually, the patch didn't break any other script as far as I know. updated the table for the latest EPIC version as of 2022.10.15 (should be patch 2.04).
